3D sculpting!

Building from the skeleton out we had to make a character.

This process includes: creature sketch first pass, skeleton, muscles, details, final render.

Planning!

Reference gathering!

Using PureRef I was able to find and combine a bunch of different references to create my final scene.

I designed this original character back in 2022, but decided they were a great candidate to use in my studies at Fanshawe!

Not a correct full character design, because there is no back version*

This is where I started sculpting my creature sketch in zBrush. The come together quite quickly, I only had a few personal notes to change.

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Anatomy and Character Studies

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Animation and Pre-Production