



3D sculpting!
Building from the skeleton out we had to make a character.
This process includes: creature sketch first pass, skeleton, muscles, details, final render.
Planning!
Reference gathering!
Using PureRef I was able to find and combine a bunch of different references to create my final scene.
I designed this original character back in 2022, but decided they were a great candidate to use in my studies at Fanshawe!
Not a correct full character design, because there is no back version*
This is where I started sculpting my creature sketch in zBrush. The come together quite quickly, I only had a few personal notes to change.


